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Jiang


Concept
A ritual is about to commence, where all participants shall employ descriptions to influence the summoning outcome. In this clandestine ceremony, are you a cultist, a scholar,
or a fool? Whichever you may be, indulge in speculation and utilize wield language to achieve your aims!
This is a role-playing game.
The players will take on the initial role of 'You,' an ignorant student, or other characters they may encounter later. Through narrative descriptions, they engage with the eldritch gods in rituals. Players must make choices to avoid angering NPCs from two factions, survive, or gather more clues to unlock the story.
Genre: RPG/choicematter/storyric

walk through

Rules & Narratives
Random mode
In the game, players start as a 'Student ( the Fool)' and can unlock new roles by progressing. NPCs have visible and hidden identities (occupation & sides) that influence their favorability and objectives. Players describe a 'god' they are summoning, which shapes its final appearance and powers based on their collaborative input.
Each round offers three faction-based options that affect relationships and can lead to negative outcomes if hostility escalates.
Interpretation mode
After gathering enough clues, interpretation mode unlocks. Players act based on others’ attitudes and collected clues. Each round still offers three choices linked to different factions, influencing how others view you. In this mode success isn't just about winning or losing; it's about how well deductions match the character's persona. The closer the summoning reflects the character's true desires, the more clues are revealed. More accurate representations of the character's inner self unlock additional clues about the game world."
Three parties & the introductory

"Due to some unexpected events, you had to travel alone. In the hotel, a waitress mentioned a folk ritual performance, sparking your curiosity. When you arrived, you found only two other people there and felt a hint of danger. Driven by a desire not to anger others and your curiosity, you decided to continue participating. You know nothing but just want to survive.

You are a scholar in a small town trying to stop a cultist conspiracy. Upon discovering a ritual to summon an evil deity is already underway, you must infiltrate and improvise. Remember, when human survival faces a major crisis, the sacrifice of individuals can be understood.

You are a cultist hiding in a small town, pursued by mysterious scholars who have cost you many comrades. As the summoning time approaches and you're unable to complete it alone, you disguise a call for help as a local folklore performance, hoping to draw in some unsuspecting attendees.
Shake off those pesky hounds and bring revelry to this world!


Narrative
Introductory narrative
Fool:
You were just an ordinary college student, planning to go on a trip to the neighboring town with your friends. However, the day before the trip, one of your friends suddenly had a toothache and couldn't make it. Then, you decided to go alone.
Upon arriving at the hotel, the waitress told you an ancient folk ritual about to take place, under your constant inquiries. Driven by curiosity, you decided to check it out. To your surprise, when you arrived, there were only two people present.
A lively young man claimed to be in charge and explained that the ceremony was an ancient cultural tradition on the verge of disappearing. He asked you to join as a volunteer. Intrigued, albeit a bit uneasy, you agreed to participate after he explained the rules of the game: each person had to describe the image of the "Great One" they identified with in their heart. Despite your reservations, you couldn't resist the hospitality, so you joined in.
Character - Vermir
With a trace of an exotic accent, he claims to have
taught history in the old city of London. Often he says, "The most important thing about history is its continuity." He seems to have an obsessive compulsion, ensuring his left and right steps are always equal. Despite his chilling demeanor, he is a reliably good person.
Scholar:
You are a mysterious scholar who has come to this small town to thwart the conspiracy of cultists. When you discover they're attempting to summon an evil deity, it's already too late to stop them outright. You have no choice but to infiltrate the ritual and improvise. Luckily, your companion has intercepted other cultists, leaving only one cultist remain.
As you contemplate your next move, unexpectedly, a third person pushes open the door. Is it an innocent bystander or another cultist? You ponder silently, considering the possibility of utilizing this individual to mitigate the severity of the situation. After all, the ritual is already halfway underway.
Cultist:
You are a cultist who has been on the run in this small town for some time now. Damn those mysterious scholars, it's because of them you've lost many comrades. As the "time" draws near, you find yourself unable to complete the summoning. With no other option, you urgently proclaim under the guise of local folklore performances, hoping to attract a few people...

UI & Art










These are UI design based on mirror and fan-shaped plant elements.

UI & Art
Scene design

Summoning Scene - normal

Summoning Scene - doubt


Summoning Scene -ending
Opening scene
 - window of the train
Character design



Interface







Future Plan

Reset the demo using the Unity engine.
Add more characters and develop their portraits
and stories.
Elaborate on the different objectives of organizations within the same faction; implement deductive mode.

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